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- // Empfohlene Anzahl LΣnder im Spiel fⁿr diesen Rechner
- // Recommended maximum number of countries in the game for this configuration
- 10,16
- // Fortschritt FΣhigkeit Spieler am Spielbeginn (Random)
- // Skill progress of the players at game start (Random)
- 10,31
- // Fitness Spieler am Spielbeginn (Random)
- // Fitness of the players at game start (Random)
- 60,15
- // Marktwerttabelle <0.5 - <20
- // Market value table <0.5 - <20
- 500
- 500
- 500
- 500
- 500
- 500
- 500
- 500
- 500
- 500
- 500
- 500
- 500
- 500
- 500
- 500
- 500
- 500
- 500
- 500
- 500
- 500
- 500
- 500
- 500
- 500
- 500
- 500
- 500
- 500
- 500
- 500
- 500
- 500
- 579
- 790
- 1068
- 1431
- 1905
- 2517
- 3302
- 4304
- 5576
- 7180
- 9194
- 11708
- 14833
- 18698
- 23459
- 29297
- 36427
- 45101
- 55614
- 68310
- 83587
- 95000
- 100000
- 110000
- 120000
- 135000
- 150000
- 170000
- 200000
- 240000
- 270000
- 300000
- 400000
- 520000
- 640000
- 780000
- 900000
- 1500000
- 2000000
- 2500000
- 3000000
- 3500000
- 4100000
- 4800000
- 5600000
- 6500000
- 8000000
- 12000000
- 20000000
- 24000000
- 27000000
- 30000000
- 33000000
- 37000000
- 41000000
- 45000000
- 50000000
- 55000000
- 60000000
- 65000000
- 70000000
- 75000000
- 80000000
- 85000000
- 90000000
- 95000000
- // Positionsmultiplikatoren
- // Position multiplicators
- 0.75,1,1.1,1.2
- // Charakterauswirkungen auf den Markwert
- // Consequences of the character for the market value of a player
- 0.9,1.1,1.2
- // Perspektive eines Spielers (Talent 1-5)
- // Perspective of a player (talent 1-5)
- // Age 17 19 21 23 25 27 29 31 33 35 37
- 1.0, 1.0, 1.0, 1.0, 1.0, 0.9, 0.8, 0.7, 0.6, 0.5, 0.4
- 1.2, 1.1, 1.0, 1.0, 1.0, 1.0, 0.9, 0.8, 0.7, 0.6, 0.5
- 1.4, 1.3, 1.2, 1.1, 1.0, 1.0, 1.0, 0.9, 0.8, 0.7, 0.6
- 1.6, 1.5, 1.4, 1.3, 1.2, 1.1, 1.0, 1.0, 1.0, 1.0, 0.9
- 1.8, 1.7, 1.6, 1.5, 1.4, 1.3, 1.2, 1.1, 1.0, 1.0, 1.0
- // Moralauswirkungen auf den Marktwert
- // Consequences of the morale for the market value of a player
- 90,0.5
- // Monatswerte pro Vertragsjahr
- // Month values per contract year
- 0
- 0
- 0
- 0
- 0
- 0.4
- 0.4
- 0.5
- 0.6
- 0.7
- 0.8
- 0.85
- 0.9
- 0.95
- 1.0
- 1.0
- 1.0
- 1.0
- // Initialisierung Mannschaftswerte (1+Random(3))
- // Initial values team tactics (1+Random(3))
- 1,3
- // Level der Angestellten am Spielbeginn (Random)
- // Level of the staff members at the beginning of the game (Random)
- 2,2
- 1,2
- 1,1
- // SpielstΣrkegewinn pro Jahr
- // Gain in rating per year
- 1.8
- 1.7
- 1.4
- 1.0
- 0.5
- 0.08
- // Marktwertberechnung/Marketvalue calculation
- // Marketvalue = A * (Potential / B ) ^ C
- 35000000
- 100
- 9
- // Marktwertmultiplikator fuers Alter
- // Market value age multiplier
- 0.8, 0.8
- 0.9, 0.9
- 1, 1
- 1, 1
- 1, 1
- 1, 1
- 1, 1
- 1, 1
- 1, 1
- 1, 1
- 1, 1
- 1, 1
- 1, 1
- 0.9, 1
- 0.77, 1
- 0.62, 0.9
- 0.45, 0.8
- 0.25, 0.7
- 0.1, 0.6
- 0.05, 0.4
- 0.02, 0.2
- 0, 0.1
- 0, 0.05
- 0, 0
- 0, 0
- // Marktwertmultiplikator fuer junge SPieler
- // Market value age multiplier for young players
- 16, 0.2, 0.26, 0.36
- 17, 0.3, 0.39, 0.55
- 18, 0.4, 0.52, 0.73
- 19, 0.5, 0.65, 0.91
- 20, 0.6, 0.78, 1
- 21, 0.7, 0.91, 1
- 22, 0.8, 1, 1
- 23, 0.9, 1, 1
- 24, 0.95, 1, 1
- // Marktwertmultiplikator fuer Heroes
- // Market value multiplier for heroes
- 1, 1.03, 1.05, 1.1, 1.15
-